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Fix WS disconnection and disposal issues.

Mateusz Brawański requested to merge github/fork/Neuheit/patch/596 into master

Created by: Neuheit

Summary

Fixes #596 (closed) Fixes #561 (closed)

Details

This PR simplified the _isConnected handling by having it being set to false in DisconnectAsync, as that is always called when the receiver loop is broken.

Confirmed that this also solves the deadlock with dispose when ready fires.

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